Yu-Gi-Oh! Cross Duel | Review – Changing the cards on the table

Konami has decided to relaunch the Yu-Gi-Oh! Brand in a big way. in the gaming world. After the discreet Yu-Gi-Oh! Rush Duel: Dawn of the Battle Royale exclusively for Nintendo Switch, and after the excellent Yu-Gi-Oh! Master Duel (released on virtually any platform), it’s now the turn of Yu-Gi-Oh! Cross duel.

Yu-Gi-Oh! Cross duel

Platform: MOBILE Genre: Card-game Release Date: September 6, 2022 Developer: Konami Distributor: Konami

We have already told you about it recently, after being invited to a preview presentation by Konami. Today, however, we are here to give you our verdict, as the game is finally available on mobile stores iOS And Android.

Are you ready to dive into four-player duels? Run to start the download, then come back to read our review to be ready for the challenge.

A new way to duel

Let’s start with a premise: with Cross Duel you will have to forget everything (or almost) what you know about Yu-Gi-Oh !. Unlike all other adaptations currently available on the market, Cross Duel indeed follows a completely different set of rules compared to those of the classic TCG (if you are passionate, you can find interesting collectible sets on Amazon), which make it a unique experience within the franchise.

It is not even a modified set of rules, like the one seen in Rush Duel or Duel Links, but a real alternative format, designed for challenges free-for-all to four players.

Let’s try to understand it better together. You will start the game with 4000 Life Points and have an opponent on your left, one in the center and one on your right.

During the main phase (all players play at the same time), you can play the monster cards, placing them in one of the three available columns, each corresponding to one of the three opponents. If placed in attack position, the monsters will begin to move towards the chosen duelist, and in two turns they will be ready to attack his LP.

Trap cards can also be set at this stage. Unlike the classic game, here the traps are activated automatically when the conditions shown on the card are met: you will not be the one to decide when to use the card, keep this in mind.

After the main phase, we move on to the battle phase, which consists of two phases. In the first, each player can play a spell card; There are no subtypes of magic in Cross Dueltherefore each card activates its effect the moment it is played.

After that the battle phase continues with the movement of the monsters. If two monsters collide, combat begins. The monster’s attack also constitutes his lifeand decreases after suffering an attack.

Let’s take a practical and rather classic example: Blue-Eyes White Dragon (attack value 3000) collides with Black Mage (attack value 2500). What will happen in Cross Duel is that the White Dragon will survive, with the difference that his attack value (and therefore his life) will be reduced to 500 points; the player, on the other hand, will not suffer LP damage as would happen in the standard game. The same goes for defending monsters, with the difference that they don’t move during the battle phase and they treat the defense value as life points.

In the main phase we will be able to play our monsters.

To damage an opponent’s LP, the monster needs to arrive at its location and attack it directly. The amount of damage dealt to the opponent will result in LP earned for the attacker, who can accumulate up to a maximum of 8000 LP.

The game ends when a player reaches 0 LP or when eight rounds have elapsed, and the one with the most LP will be crowned the winner. Unlike the normal game, it’s not just about winning: we will receive different rewards, in fact, depending on our placement, so even a second place will not be despised.

Cross Duel, therefore, requires a very different strategic approach compared to other versions of the game. Since it is not enough to reduce an opponent’s LP to 0 to win, there will be many situations in which it will be convenient for us to defend ourselves to keep our LPs high; in other cases, we will want to watch while the other players wage war with each other, in still others we will want to save another player from certain death just to prevent an opponent from winning.

The game mechanics are simple and intuitivealso suitable for novices, who in a short time will be able to learn to play without the need for previous knowledge. Despite this, however, Cross Duel is a game equally deepwhere there is a lot to consider before making a single move.



And this applies from the first round, characterized by a peculiarity: a card is placed in the center of the map. The first to reach her will be able to add it to her hand. Since the monsters all move together, anyone who puts a monster in the middle lane will reach the card.

This often starts an all-out fight to get it, as these are usually very powerful cards (such as Black Hole or Monster Resurrected). What to do then? Playing a powerful monster with the risk of seeing it consumed already in the first round? Or keep it and give up the card?

Over time, you will be able to develop your own style of play. Also because, as per tradition, you can customize your deck at will. Not only by buying new cards, but also by upgrading the ones you have.

Each card, in fact, can receive upgrades, chosen in a special menu by spending the rewards earned in battle. Some cards will also receive special abilities.

Among these, there are the so-called Ace Monsters. These are particularly powerful monsters, and at the beginning of the game you will be asked to choose one. Ponder this choice carefully, because Much of your deck strategy will revolve around your Ace Monster.

The game system by Cross Duel, after several tests, convinced us of his goodness. It’s fast and fun gameplay that’s fast-paced yet thoughtful. If Konami manages to keep the attention high with ad hoc events and tournaments, the game potentially has a very long life ahead of it.

What we feel like saying in the negative is that at the moment the possibilities in deck building are limited. Thanks to the limit of 20 cards and a fairly small pool of choice, at the moment it is difficult to build a synergistic deck.

We are sure, however, that things will change with the release of new cards, and perhaps even thinking of slightly increasing the limit imposed for decks.

The choice of our Ace Monster will be very important for the construction of the deck.



Assault duels and tag duels

Surely the main modes of Cross Duel are i four-player duels; they will decide the future of the game, both at a competitive and amateur level. However, this did not prevent Konami from including secondary modes, which present interesting variations on the theme.

First, we have the duels tag. They are very similar to the duels of four we have already told you, with the difference that this mode is designed for single player. You will play in pairs featuring one AI-controlled character against two other characters, all from the numerous Yu-Gi-Oh! (by the way, you can find the recent re-release of the manga that started it all on Amazon).

The functioning is almost the same; the biggest difference is that by placing a monster in the lane of our ally we will be able to get a bonus to the LP when he reaches it (the LPs are shared in the team).

This is a good alternative, certainly not as fun as actual Cross Duels, but still good for when you want a quick game

We can also play a PvE mode.

Finally, the assault duels are one PvE modein which four players work together to defeat a boss placed in the center of the map. Here the game structure changes slightly: the four players share LPs, and the only lane dedicated to the boss’s attack is the central one (the others are used to recover LP, as in tag duels).

At each turn, the boss makes a move, facing a player, after which he will change his position, revealing a weak point. If the player facing the exposed weak point manages to reach the boss with one of his monsters, he will deal double damage.

There are also other elements to take into consideration (for example, sometimes mini-objectives will appear on the map to be performed to stun the boss and make him vulnerable), but the substance is this.

Even in this case, it is a fun mode, but we must admit that after a few tests we have almost completely abandoned it. It lacks a bit of the bite present in regular PvP duels. Perhaps it can acquire value if played with friends, perhaps by connecting closely, but frankly we found it to be the weakest mode of the three present.



Microtransactions

They could not miss, of course, the micro-transactionsin this case and without any surprise related to the purchase of new cardswith a special gacha.

We found the game a little more reluctant to give out rewards than Master Duel; this means that we will be able to access new envelopes less often without spending real money.

At the moment, however, the balance seemed acceptable to usalso thanks to the limited number of cards currently available compared to the other titles in the series. We will see how things evolve in the future.

Can i really play for free?

The answer fortunately is Yes. While buying new cards is certainly essential to building a good deck, at the moment it is possible to be competitive even without spending money (obviously we will be slower to build the deck, but it is an acceptable compromise).

We’ll see if there are any changes in the future, but in the review this is certainly a point in favor of the game.

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