From Zero Dawn to Forbidden West: this is how Horizon’s graphics evolved

The Innersane

The Bit Analyst shows us in a detailed video the great technical changes from one game to another.

We know graphics aren’t everything, but who are we kidding, most of us like photo-realistic textures better than huge pixels. For this reason, we wait for the new generations of consoles or we would kill because building a NASA PC will not cost three kidneys. That leads us to assess the leap that Guerrilla Games has made from Zero Dawn to Horizon Forbidden West.

And we are not the ones in charge of focusing on the tangible development work of the Sony studio, but the specialized YouTube channel ElAnalistaDeBits, which in a video of just over 10 minutes ago a detailed comparison both textures and character models, machines, the world, the sky and many more features of both titles.

Read also: Win a trophy and help save the planet, thanks to Horizon Forbidden West

Horizon Forbidden West It arrives this Friday, February 18, on both PlayStation 4 and PlayStation 5. We are already playing it and in the next few days we will publish the corresponding review, although we can already tell you that this sequel and new adventure for Aloy is truly colossal.

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