Coromon | Review – When Pokémon is no longer enough

The Innersane

Pokémon is one of the most famous sagas of the videogame universe, one of the first to impose itself by arrogance in contemporary popular culture, going beyond the confines of the world of fans. Also for this reason, over the decades they have been there countless attempts to replicate the formulaboth by teams and renowned companies and by independent developers.

Cormone

Platform: MOBILE, PC, SWITCH Genre: RPG Release Date: July 21, 2022 Developer: TRAGsoft Distributor: Freedom Games

Just from the indie world it comes Cormonedeveloped by TRAGsoft. Coromon is one of those titles that he doesn’t try to hide his Pokémon-like origins in the slightestindeed, embracing them to the point of positioning themselves halfway between homage and plagiarism.

On the occasion of the release on Nintendo Switch on July 21 (the game is already available on PC And mobile), we wanted to deepen this adventure, to tell you our opinion about it.

Can Coromon quench the thirst for pending catches for Pokémon Scarlet & Violet? Let’s find out together.

Adventures in the Velua region

Coromon’s story opens in a way that Pokémon fans know well. The protagonist (customizable through a fairly full-bodied editor for the genre) is woken up by his mother on the occasion of a very important day for him. It’s just not the day he finally becomes a Pokémon trainer.

Our protagonist, in fact, is about to start his first day of work at lux solis, a scientific research center, like duel researcher. Behind this nomenclature there is, in reality, a role very, very similar to that of Pokémon trainer (and you will see that this will be a bit the norm for all Coromon’s gimmicks), but let’s go in order.

Once we reach the research center, we will receive some important things for our adventure: a glove that allows us to use skills (which we could call MN) and our first Coromon, which we can choose between three alternative creatures. In short, you will have understood: Coromon fully incorporates the Pokémon style also on the narrative level. We even have a team of villains, a bestiary to complete by capturing creatures, and so on.

Despite the slightly different incipit from the classic Pokémon episode, the story does not differ much in tone and depth; it is an enjoyable storyline, but it will certainly not remain with you for years to come.

The game opens with our first day as duel seekers at lux solis.

However, one of the aspects we appreciated the most about Coromon is the ability to build a credible game world also through some side missions related to the main storythat expand the history of the world; This is an element from which Pokémon could take some notes, given that often Nintendo titles have not shone for the management of secondary missions. But we will have the opportunity to return to this point.

Technically speaking, the game comes with two-dimensional graphics that closely resemble 32-bit Pokémon adventures on the Game Boy Advance. From this point of view, if you are passionate about that era, you will experience a nice nostalgic journey, obviously improved by the graphic rendering of Nintendo Switch (in particular if you play on the Oled model, which you find available on Amazon).

The same, sadly, cannot be said regarding the design of the creatures. We found most of the rather anonymous Coromonswhile in other cases the creatures seemed all too similar to corresponding Pokémon. We would have expected a lot more care for this aspect, given that the design of the creatures is one of the cornerstones of this type of game.

The sound sector also left us rather indifferent. The game’s tracks aren’t bad, but they have nothing to do with what Pokémon can offer (the comparison is practically inevitable, even on a subconscious level).

Does this scene seem familiar to you?



Also call it Pokémon

So we come to the Coromon gameplay. On this front, the similarities with Pokémon are far too many to list. The two games basically share every aspect: from casual encounters walking in the grass, to fights, up to the tools of capture and care.

Of course, the names and objects change: here we have spinners instead of Poké Balls and cupcakes instead of potions, but the substance remains basically the same.
We will not therefore analyze the basic gameplay of the game, because it would really be like talking about Pokémon as if it were a newborn series. But we want to focus on those aspects that Coromon handles differentlysometimes with a twist of originality really not bad.

One of these is definitely the management of creatures. After each battle, just like in Pokémon, Coromons gain experience points, which lead them to level up and improve their characteristics automatically.



From time to time, however, we will be called upon to intervene personally in the process. This means that we can distribute as we please extra points to be awarded to the different specifications of the Coromon in question. It may seem like a minor detail, but the implications are multiple, because this gives you greater strategic control over the growth of your Coromons.

To this is added a functional and fun fighting system (net of the fact that it is completely derivative), which can easily get you hooked if you like turn-based fights. Unfortunately, the multiplayer sector has not been developed properly; you can still challenge your friends online (as long as you have a Nintendo Switch Online subscription, which you can retrieve on Amazon), but the experience is rather bare.

Another interesting aspect is the glove that is provided to us at the beginning of the game. It will give us access to a series of skills (which we will unlock in the course of the adventure) that will allow us to solve small environmental puzzles.

The combat system is fun, albeit derivative.

Basically it performs the same function as HM in Pokémon, it is only the yield that is different; however, there is a greater presence of puzzles and riddles in Coromon than in Nintendo titles, at least if we take the latest games in the series as a reference point.

Finally, another aspect that we found particularly interesting is the secondary missions and their management. The game is chock full of optional activitiesthat will be assigned to us by NPCs scattered on the game map. By completing the missions we will receive rewards, redeemable from a special item in the game menu, which we can use to purchase items.

It is an effective method for encourage exploration and to give more depth to the secondary missions, which often manage to go beyond the mere filler. This, in particular, is one aspect where Coromon succeeds better than Pokémon, at least compared (again) to the last few episodes.

For the rest, the game is really Pokémon, nothing more and nothing less. There are other minor differences, of course, including the presence of a selectable difficulty early in the game. However, all this does not change the substance: we are facing a clone in all respects.



The few new things brought to the table are not enough to allow Coromon to step out of the shadow of his illustrious source of inspiration. And not even Coromon can do anything better than Pokémon (except managing side missions) to the point of making it a superior experience.

Simply, the game “settles” to faithfully replicate the Pokémon experience of the 32-bit era, with a few minor tweaks here and there. Net of its defects, you could think about it if you feel particular nostalgia for that era of Pokémon or if you feel a visceral lack of capturing monsters.

Alternatively, the best choice remains to wait for the imminent release of Pokémon Scarlet & Violet.

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