Bright Memory: Infinite | Review – Is the game good when it is short?

The Innersane

The stories behind some video games are sometimes unbelievable. Take Luminous memory: infinite (Gold Edition), the title we’re going to talk about today. Seeing it in action, one would immediately think of a AAA title, so much has been taken care of the technical sector of the game.

Luminous memory: infinite

Platform: PC, PS5, SWITCH, XSX Genre: Shooter Release Date: July 21, 2022 Developer: FYQD Personal Studio Distributor:

Surprisingly, however, Bright Memory was born in 2020 with the title of Bright Memory Episode 1, developed by a single person in his spare time. The game was originally released on PC and Xbox, and as you can guess it was supposed to be the first piece of an episodic series.

After the feedback received from users and critics, however, FYQD Personal Studio and the publisher Playism have decided to make the original title “complete”, and this is where Bright Memory: Infinite Gold Edition is born, coming now also on PlayStation 5 And Nintendo Switch.

If we want to add another piece to this strange story, we can also say that the developer admitted that he used some assets without having the license in the first version of the game. Now that we have told you about the curious backstory of this game, let’s find out if Bright Memory: Infinite Gold Edition is also worth playing.

Secret agents, ancient powers, dead coming back to life, ancient creatures… yes, everything is there

The sector narrative of Bright Memory: Infinite Gold Edition (Bright Memory only from now on) is really… curious. Once the game starts, we find ourselves in the shoes of Shelia, a girl we know little or nothing about, except that she is tasked by the Science Research Organization, of which she is a part, to prevent the military organization SAI from acquiring an ancient power that can awaken the dead.

From here on things they get stranger and stranger at a whirlwind pacebut to be honest it only takes five minutes to understand that the story of the game is not to be taken seriously, and that it is not one of the focal points of the production.

In some ways, the game seems to mimic Hollywood action moviesthrowing into the fray a series of more or less sensible ideas that simply serve as glue between one scene and another, in order to justify the slaughter of enemy soldiers.

If he garbage you are passionate about you could also have fun following this daring story, because despite being a bad story it manages to go around and entertain, especially for the curiosity to find out what else the developer has thought of adding to the fray.

What he has really focused on is the technical sector. We played the title on PlayStation 5 (but if you still don’t have a next-gen console at the moment you can opt for an Xbox Series S, available on Amazon), and it’s really impressive: while not reaching the most famous AAA titles, the game it still manages to impress on a graphic level, to the point of actually being able to do so swap for a high budget production.

Technically, the game is very impressive.

And it is even more impressive that the game does not even present serious problems: no drops in frame rate, no slowdowns, fast loading; in short, everything seems to be fine – and to think that the game started its development with only one person driving is simply incredible.

We only disclosed some sporadic bugs: on one occasion, for example, an enemy had remained hidden in the vegetation instead of attacking us as intended by the game, and we could not go on until we found and eliminated it. However, these are few things, especially considering, once again, who is behind this work.

As for the Artistic directionwe initially liked oriental settings, but in a short time they tend to become repetitive; which is really paradoxical considering the short duration of the game (and we’ll come back to this later).

The gameplay is immediate and fun, even if it lacks any attempt to stand out from a standard FPS.

No enemy will be able to do anything before us

Let’s move on to the gameplay now. Bright Memory is a linear shooter without too many frillsin which we will have to defeat hordes of enemies to make our way through the different levels of the game.

At our disposal we will have several firearms, as well as a katana that will allow us to protect ourselves from enemy blows and to strike in close combat.
On the basic gameplay there is very little to say: Bright Memory performs the task of any good FPS very well. The weapons are satisfying to use, switching between the different guns and the katana is hugely fun, and from time to time there are also enemies that require that little bit of extra strategy to take out.

In addition to weapons, we also have some extra powers, some of which can be unlocked or upgraded over the course of the adventure. For example, we can attract enemies to us, making them rise in the air and then riddling them with shots; or again, we will have at our disposal EMP and different types of grenades.

In short, there is no lack of choice in terms of methods to eliminate our opponents: it will be up to us to decide which approach to use. While lacking any kind of originality or inventiveness, therefore, Bright Memory manages to entertain.

And it’s almost a shame that no scoring mechanism has been implemented in the game, because Bright Memory seems to be made for us to make creative and stylish kills. It would have been a good diversion, as well as a way to give some form of replay value to the adventure.

As we told you, the game is linear: the levels basically foresee going from point A to point B slaughtering enemies. There are sometimes short sections on vehicles, but these are interludes that do not affect the general experience.

The only distraction from the main mission are relics which, if collected, allow you to unlock upgrades for Shelia. However, you will hardly want to damn yourself looking for them, especially since you will be perfect killing machines after twenty minutes from the start of the game, simply by using the tools that are provided to you throughout the story.

A linear shooter that does not present any real novelties in the course of the adventure risks becoming boring after a short time; how did Bright Memory try to solve the problem?

Simple: the game ends after 2 hourswhich is still a step up from the 45 minutes of the original version.

In the course of the game we will also unlock some extra powers.

Let me be clear: we absolutely do not want to say that a game should be rated on the basis of playing timesince there are two-hour games that have remained unforgettable in our hearts – because that duration was the perfect one to express their potential, their themes, their game system. The point is that Bright Memory just in time to start it is already finished.

The few ideas present find no room to be expandedboth in terms of plot (however trashy it may be) and in terms of gameplay. One almost has the impression of being in front of one elongated demo rather than a whole experience.

In light of this, it becomes even more useless to be damned to empower Shelia: what’s the point of doing it if the game ends even before we can get in trouble?
Furthermore, there is no incentive to replay, other than to face the adventure at a higher difficulty for the sheer sake of it.

And that’s a shame, because Bright Memory’s gameplay, while not original, is still a lot of fun. If the team had been expanded properly it would perhaps have been possible to implement more levels, a greater variety of enemies, settings and situations; and why not, maybe even introduce some extra power to variegate the gaming experience.

In these two hours, however, Bright Memory he can’t tell anything we haven’t heard beforeand it deserves to be remembered more for the history of its development than for its actual merits.

The only luck of the game is the budget price launch. This could attract FPS fans looking for a pastime, even if only to enjoy the good technical sector of the title.

Maybe those who only own Nintendo Switch (which you can find on Amazon in the splendid OLED version) could be attracted to the game due to the relative scarcity of exponents of the genre. Even in this case, however, we invite you to keep in mind all the limits we have talked about before proceeding with the purchase, so as not to be disappointed by the final experience, which will easily leave you a little bitter in your mouth.

Version reviewed: PS5

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